Howard Stern favorite Rachel Butera is joining the Star Wars universe in Star Wars : Resistance as the voice of Princess Leia The Empire fell a generation ago, during the Rebellion era, and the decimation witnessed in The Force Awakens is still a ways off. General Leia Organa and her X-Wing ace Poe Dameron have dispatched BB-8 alongside Kazuda Xiono (voiced by Christopher Sean) to work as Work as spies Princess Leia will be seen to Poe as a hologram Fans of Star Wars are very excited to see this story unfold . Star Wars : Resistance debuts on Oct 7th on Disney Channel and DisneyNow
Mighty the Armadillo finally shows up to save Ray the Flying Squirrel—just in the nick of time—as he’s ambushed by Metal Sonic in this fourth episode in the Sonic Mania Adventures mini-series.
Mighty and Ray are two characters that have been missing since the early 90s and have not shown up in a game since. There’s even a running joke that has Missing posters of them posted throughout the City Escape level of Sonic Generations—alluding that Sega was well aware of not having used the characters in a while.
The good news is that they are no longer missing as this new episode for Sonic Mania Adventures has Mighty and Ray battling Metal Sonic. This episode also serves as an introduction to the characters prior to their debut in Sonic Mania Plus, which will finally feature them as playable characters.
Might the Armadillo and Ray the Flying Squirrel will be available as free downloadable content for people who already own Sonic Mania, and will be included with Sonic Mania Plus when the game releases—both physically and digitally—on the 17th of July.
When creating Sonic Mania Plus, the game started out as a digital-only title, but requests from both inside and outside the company made Sonic Team release it physically as well. Because it would be difficult to sell the physical version with the same price as the digital, however, the producers added extra elements to compensate the price hike, like new characters and Encore Mode. When it came to deciding the additional features, Sonic Team followed Sonic Mania‘s way of giving a stimulus to fans’ curiosities and expectations by adding Ray and Mighty, two highly requested characters, to the game, despite the two characters being considered “sealed characters” by Takashi Iizuka. When the team had to decide on Mighty and Ray’s special actions, Mighty received his “Hammer Drop” after the team reflected on his “strong guy” setting and hard shell, while Ray received his “Air Glide” as a callback to his species
The early days of Atari were the stuff of legend, with a chaotic anything-goes atmosphere dominating a shooting-star of a company that quickly found itself on the forefront of the home video game revolution. But things weren’t so rosy for the company’s star programmers, who were often treated like replaceable cogs in a machine, and even denied credit for their hit creations.
Enter the Adventure “Easter egg”: A now-legendary attempt by programmer Warren Robinett to sneak due credit into a game, without his Atari bosses knowledge nor consent. By following an arcane series of steps, players could unlock a secret room that featured the giant flashing words: “Created by Warren Robinett”. (The Adventure Easter egg, of course, plays a key role in the Ernest Cline book Ready Player One, and will presumably appear in the 2018 Steven Spielberg adaptation.)
Today, video game secrets are commonplace and expected. But back then? It was something new. I spoke to Robinett about creating the original Easter egg. Here’s the story in his own words.
Atari kept us programmers all anonymous. The original Atari guys, Nolan Bushnell and his crew, they needed a lot of money to enter the home video game market that was about to happen in the mid-70’s, so they sold their company to Warner Communications. I don’t think they thought that Warner was going to take over, but it did.
Those guys played hardball and they treated the existing game designers rather disrespectfully and rudely. They weren’t going to give us any leverage or any name recognition with the consumers because we might start asking for things like royalties. It was a power struggle between the new owners and the creative types. We were nerds. You had to be a nerd to write the code for the Atari video game.
The famous Adventure Easter egg gives credit to the game’s creator.
It became clear to me pretty quickly that they weren’t treating us very nice and I didn’t like being anonymous. No royalties. No recognition. On top of that, they were rude to us. They told us, “Anybody could do this.” That was a big mistake. That’s why Atari came down. It may not be the only reason, but it’s a pretty big one because all the game designers quit. The ones they hired after us didn’t know how to do what we knew how to do.
Jumping ahead, my game Adventure sold more than a million copies at $25 each retail. Atari got about half of that. This was more than $10 million of income to Atari and they’re paying me $20,000 a year. I was not clever enough to think of a way to get a piece of those profits, but I did think of a way to get public recognition, which was to hide my name in the game in the secret room in a place that’s really hard to get to. That’s what I did. I didn’t call it an Easter egg, but that name was bestowed on it by someone else.
If it had been too easy to get into the secret room, somebody at Atari would have found it. There were internal testers at Atari. It wasn’t formalized, but there were some people that worked there that just liked playing the games under development and they’d give you some feedback. The guy who wrote the manuals played all the games and he thought Adventure was pretty good. He was giving me feedback as I was working on it. If it had been too easy, he would have gotten into the secret room and I was quite clear in my own mind that if anyone found out what I was doing, that secret would spread like a brush fire in Australia. Then it wouldn’t happen. It would get taken out.
I had to keep it secret. But if it was too hard, nobody would ever find it. I had a backup plan if it was so hard that none of those 100,000 kids found the secret room. My backup plan was that I could start the rumor. I could show one kid and then he’d show another kid and so on.
Here’s how you found the Easter egg. There was a yellow castle, a white castle, and a black castle. There was a yellow key, a black key, and a white key. If you found the black key, you could open up the gate of the black castle and get into it. Inside of the black castle was a maze. That particular maze consisted of two disjointed mazes that were intertwined with one another and the only way you could get into the part of the maze that had the thing that lets you get into the secret room was if you used the bridge to cross one of those walls in the maze inside the black castle. If you did that, used the bridge, crossed the wall, you get into a little tiny chamber, and if you just went in, you’d run into the key to the secret room.
The key didn’t look like a key. It was a single pixel. I called it The Dot. The kids called it The Dot. It was the tiniest possible object. I’ve corresponded by email with a number of people that played Adventure over the years. From one kid, I heard that he found The Dot. He knew it did something. He wouldn’t let his parents turn off the video game or the TV for three weeks while he tried everything under the sun and finally figured out what The Dot was for.
Some of the kids, just by trial and error, figured out that if you took The Dot into one particular room and had two other objects in there, it would let you get through one of the sidewalls. Then at that point, I didn’t see any reason to hold back. Half the screen filled up with may name in flashing colors: “Created by Warren Robinett.”
I don’t think I’m actually the very first one to ever put a secret in a computer program, but this was the first one that got called an Easter Egg and it was pretty big news because it was a subversive political maneuver.
The Easter egg was first discovered by a 15-year-old kid from Salt Lake City named Adam Clayton. On his own, he found the secret room, found my signature, and wrote a letter to Atari. The letter is actually in my book, so you can get his exact words. He drew maps and showed exactly how to get in there. That was the first that Atari knew about it.
I’ve met [Ready Player One author] Ernie Cline. We had lunch a couple of times and he got me tickets to the world premiere of the movie.
The information about how big of a deal Adventure was didn’t actually get to me very clearly because I quit Atari and didn’t have any communication with them. One thing I didn’t realize at the time is there were probably kids writing me letters, but Atari was not forwarding them to me. If I had been smarter, I would have filled out one of those little post office forms and I might have been getting bags of mail every week. Then after five years, Atari crashed, and video games were happening on personal computers and I didn’t really think anybody cared about the old video games after that. From about mid-80’s until the Internet came along, I thought nobody cared about the old games.
In retrospect, I guess it makes sense that secrets could be an interesting thing to put in lots of video games, but nobody knew that was going to happen back then. I knew it was a secret, but it was for the purpose of publicizing my authorship of that particular game. It wasn’t a general idea. I didn’t think: “Oh. I’ll put a secret in here and then there will be secrets in every video game in 10 years.” I didn’t think that. I just thought, “I’m going to trick these bastards and sneak my name into the game and I’m not going to tell anybody and they’re going to manufacture 100,000 units of Adventure and they’re going to ship them all over the world and kids are going to get them out of the boxes and there will be no way that Warner Communications can undo that maneuver.”
Capcom has finally announced “Mega Man 11” and confirmed its late 2018 release date. The upcoming game will be available for the PlayStation 4, Xbox One, Nintendo Switch and the PC.
Capcom announced the new “Mega Man” game during its Mega Man 30th Anniversary Twitch live stream yesterday. The live stream celebrated the Blue Bomber’s 30th anniversary by going through the history of the game and interviewing the original developers. “Mega Man 11” was announced by the end of the live stream and was likely a big surprise for fans since the last game in the series, “Mega Man 10,” was released back in 2010.
“Today we’re pleased to introduce you to an all-new chapter to the series’ storied history. Mega Man 11 brings a fresh new design and incredible 2.5D visuals to the classic series, leaping into the modern era of gaming with beautiful 3D-modeled characters and hand-drawn environments,” Capcom said.
“Everything you know and love about the Blue Bomber and much more is here in a brand-new style! With an expert development team at Capcom, many of whom have been working at the company since the early 8-bit era, we’re revitalizing and revolutionizing Mega Man for a new generation while keeping the series’ tight classic gameplay and the heart of our beloved hero intact.”
Capcom also revealed a short gameplay trailer for “Mega Man 11” and it shows that the game will feature the same classic “platformer” style of game, including boss fights. The developers are simply ditching the 8-bit aesthetic and adapting to a more modern, yet familiar “hand-drawn” background environments and 3D model characters.
Aside from the different style, Capcom also introduced a new gameplay mechanic that allows players to change the look and abilities of Mega Man. When players defeat Robot Masters, they will be able to claim their weapons and start using them on the next levels. The trailer briefly showed this off with Mega Man having a green-colored armor and the ability to drop concrete blocks on enemies.
Capcom also confirmed that “Mega Man 11” will feature returning characters, including Roll, Mega Man’s sister, and Rush, the Blue Bomber’s faithful robotic dog. These characters will be able to help players go through different levels by providing support.
Capcom didn’t give a specific release date for “Mega Man 11,” but the company did say that it will share more information in Summer 2018. Aside from announcing a whole new “Mega Man” game, Capcom is also bringing classic “Mega Man” games to current-generation consoles. All eight classic game sin the “Mega Man X” series will be available for the Nintendo Switch, PS4, Xbox One and PC in summer 2018, accoridng to Kotaku.
For the Nintendo Switch, Capcom is also releasing “Mega Man Legacy Collection” (1-6) and “Mega Man Legacy Collection 2” (7-10) in the Spring of 2018, with Amiibo support, according to Polygon. These classic 8-bit games will also have a new Rewind feature which will let users “turn back the clock” if they make a mistake. The new Rewind feature will also be available to existing owners of the first Legacy Collection on the PS4, Xbox One and the PC in a form of a software update that’s also slated to be released in Spring 2018.
Coleco the 80s competitor to Atari, for Americ’a video game love is BACK and in a big way. Coleco held its first Coleo Expo in Edison New Jersey this past weekend. Coleco Expo was fun for all ages, as it had lots of retrogames, toys , cosplay , virtual reality and more!!!… Coleco did a good job at putting this convention together, as it brought many great memories of Colecovision and other great games from the 80’s and 90’s back to life. We are looking forward to going back to Coleco Expo in 2018. Here are some pictures and videos from the event.
Two Sonic games are coming out this year. Sonic Forces is a modern game, with a large cast of woodland creatures that look like no living thing and many 3D sections. Sonic Mania, though, is an homage to the early ‘90s 2D platformers that made the blue hedgehog a legend, and if it’s received well, it might have a bigger impact than you’d think.
column spoke with the boss of Sonic Team, Takashi Iizuka, about the two different approaches on each game. It’s been a while since an exclusively 2D Sonic was made – and he’s uncertain about the reception. Yet, if things go well, it seems Mania could affect the entire course of the franchise:
“For Mania it’s kind of like a new approach – to target specifically 2D fans,” he says. “So we don’t know whether it’ll be accepted positively in the market. We’ll find out after the game’s released, and we can figure out the direction of future titles after seeing the reaction.”
That’s slightly surprising, as Mania is made by an indie team plucked from the Sonic fan community. You’d be called cynical, but probably forgiven, if you assumed that the Sonic Team view it as a sop to the old-school fans while they get on with another flashy 3D title. Not so, apparently, and that’s encouraging.
You can read Metro’s preview in full here – it’s a fun read with lots of other details, and well worth a look.
When I met Donald Trump at Trump Tower in New York City in November of 2015, he was then just candidate Trump. He was still battling in the field of many Republicans. After waiting about three and a half hours on line , I finally got into Trump Tower and met with Donald Trump. Trump greeted me as he greeted everybody, and I told him Hello Mr. President which got a great smile from Trump. I told him I loved his appearances on The Howard Stern Show and he asked me if Howard was talking about him and was Howard talking nice about him. I told him of course Howard is talking about you there is nobody out there to talk about bigger than you, which Trump loved and said Yes, Yes.. Then I got my picture taken with Trump and I was on my way, but Trump was just setting out on a journey.
Many pundits believed that Donald Trump never had a chance in the election, they wanted him to fail. As I heard his words and saw his rallies getting bigger and bigger, I was sure that Trump was going to win it all. He heard the words of the voiceless for so many years forgotten by the politicians. Politicians only come out every four years and say vote for me, and then disappear for the next four years. Trump was different, he had no ideology to follow, he was his own person and nobody could buy him out like other politicians who have gotten rich by being politicians.
I am still kind of in shock that today we are witnessing Donald Trump being sworn in as President Of The United States. This was America’s strike against the elite and the career politicians with their empty promises every four years.
January 20th 2017 this is our NEW independence day, and I have a feeling that this is going to be a great four or even eight years of the one and only President Donald J. Trump.
Ummmmm….This would be good if this was a parody, but this is totally 100% real …..They don’t get it all this is the reason that Trump got in office in the first place…..
“This is going to be interesting,” says actor Andrew Garfield. “It may get too real.” With the inauguration fast approaching, an all-star cast of Hollywood celebrities come together to improvise the 1979 hit “I Will Survive.” Among those channeling their inner Gloria Gaynor are Emma Stone, Natalie Portman, Amy Adams, Matthew McConaughey, Chris Pine, Hailee Steinfeld, Felicity Jones, and Taraji P. Henson, the stars of the season’s finest films, and of W’s annual Best Performances portfolio.