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Nintendo Spotlight: E3 2017



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inside Super Mario Odyssey!!!




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NES Classic System Impressions

The NES was the first console I ever owned. Somehow I had saved holiday and birthday money for over a year to get it (the idea may have been planted by a family member) at five years old, and although I don’t remember every detail of that process, I do recall walking into a Sears to actually get the thing, and subsequently taking it home and playing Duck Hunt.

Although I had played arcade games and Atari before (it’s what presumably gave me the idea), nothing really resonated with me until I played Mario for the first time. At that point, I knew this was something I would enjoy for a lifetime.

Tnintendohat’s a pretty common story among older gamers, who are the target audience for the newly minted NES Classic Edition — a simple, yet effective delivery system for 30 retro games from both Nintendo and third parties alike.

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  • The Nintendo Entertainment System: NES Classic Edition has the original look and feel, only smaller, sleeker, and pre-loaded with 30 gamesImage result for nes box
  • The pre-installed games include: Super Mario Bros., Donkey Kong, The Legend of Zelda, PAC-MAN, Dr. Mario, Mega Man, Final Fantasy, and dozens more
  • Includes a standard HDMI cable
  • Comes with one old-school, grey-colored NES Classic Controller and an AC adapter
  • Also compatible with Classic Controller and Classic Controller Pro. Additional NES Classic Controllers will be sold separately

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The Sega Genesis in 1989

The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega’s third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy, and later the Super Aladdin Boy.

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Nintendo’s NES Classic Edition Adds a Big Feature to 30 Retro Games

Now that the global insanity surrounding Pokémon Go has finally — and thankfully — subsided, Nintendo’s new NES Classic Edition is expected to unleash another wave of gaming nostalgia when it arrives in stores next month. And now, a new trailer for the miniaturized retro gaming console reveals a new feature that could change the way you play the 30 classic games that come pre-loaded on it: the ability to save your game whenever.

It’s pretty simple: Instead of having to find a save point in the game to secure the progress you’ve made, all you have to do is press the NES Classic Edition’s Reset button and you’ll be taken to the console’s Home screen where you’ll be able to save what’s called a “Suspend Point.” When you’re ready to play again, you’ll be able to pick up exactly where to you left off. Crazy, right? Basically, the feature will make playing games like PAC-MAN, Super Mario Bros., Donkey Kong, and others slightly less maddening.

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Here’s how Nintendo explains the “Suspend Points” function on the NES Classic Edition website:

“Pick up right where you left off with four Suspend Point slots for each game. Just press the Reset button while playing to return to the HOME menu and save your progress to a slot. Have a perfect run going? You can lock your save file and resume at a later time so there’s no danger of losing your progress.”

The console also comes with screen settings like a CRT filter that adds those retro scan lines to your TV screen, a 4:3 mode that horizontally stretches games to better fit your screen, and of course, a “pixel perfect” mode that lets you play the games exactly as they were designed. Likewise, busting out your old hairstyle and denim jacket from 20-something years ago is totally optional. The system comes out on November 11th and will be priced at around $60.

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Splatoon’s Inklings get a retro makeover in Super Mario Maker【Video】

Super Mario Maker, which was released exclusively for Nintendo’s Wii U console on September 10, has been a hit, giving hours of creative fun to Nintendo fans all over the world. There are tons of secrets and extras to be unlocked, and we wanted to show off a really cool one that takes Nintendo’s newest IP back in time into the retro Mario world. Read on to see Mario transformed into an Inkling from Splatoon!

In Super Mario Maker, you’re not limited just to playing as Mario! Although they’re technically called “costumes”, you can transform Mario into Costume Mario by eating a Mystery Mushroom, and then play as all your other favourite Nintendo characters such as Yoshi, Kirby, and Peach, as well as other less well-known faces such as… a Mahjong Tile and the Wii Balance Board?! As well as a new pixellated figure, you also get different sounds and voice effects, along with a special animation if you press the up button. There are over 100 costumes which you can check out here on this wiki.

So how do you access them? You can unlock a random costume by beating the 100 Mario Challenge mode, or get specific ones by purchasing the corresponding amiibo, those plastic DLC figures that brought DLC into the real world. People already can’t get enough of amiibos, and this is surely only going to boost their sales even further; as much as fans might moan about manufactured scarcity and so on, that doesn’t seem to stop them shelling out crazy amounts of money to complete their collections of the cute little figures.

Out of the huge array of unlockable character outfits, we particularly love the two Splatooncostumes, which bring both a boy and a girl version of the colourful Inkling characters into the Mario world. Check out the video below to see the orange Inkling girl running around the screen, transforming into squid mode, and readying her Splattershot.

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Video game convention loses another key player

E3, the video game industry’s largest trade show, is struggling with an exodus of publishers.

Activision-Blizzard late Tuesday announced it would not have a booth on the E3 show floor. Instead, the company plans to showcase its new “Call of Duty” game at Sony‘s preshow news conference and hold private business meetings in suites at the Los Angeles Convention Center. The news comes roughly one month after Electronic Arts also announced it would not have a presence on the show floor.

“In June, we’re going to be at E3 showcasing gameplay from Infinity Ward’s ambitious new game,” Activision said in a blog post. “We’re looking forward to sharing exciting new details about the next great “Call of Duty” game in partnership with our friends at PlayStation. We’re proud to be participating in this premier video game event, but won’t have an Activision booth on the show floor.”

The decision by Activision and EA to largely skip E3 raises questions about the viability of the event. The show has historically been the tentpole event of the video game industry, where big game and system announcements are unveiled.

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