Tag Archives: Nintendo

THE MARIO BROS SERIES COULD HAVE BEEN THE POPEYE SERIES

Fun fact: Back in the early 80s the first #nes game was going to be a Popeye’s game where Popeye was out to safe Olive from Brutus, Nintendo couldn’t get the character’s legal permissions in time for the game deadline so Shigeru Miyamoto covered the visuals with his improvised art. Thus the first look of Mario was born as “Jumpman”, Donkey Kong and Princes Peach consequently as well.


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Death By Pokemon Go !!!!

Reckless Pokémon GO players may have racked up as much as $7.3 billion nationwide in costs related to car crashes, injuries and deaths last year, according to researchers.

The mobile game’s geeky devotees have made headlines for causing traffic injuries and fatalities, with players either plowing into pedestrians while driving, or getting hit themselves while chasing Pokemon Go’s virtual creatures into the street.

In a study entitled “Death By Pokémon GO,” Purdue University researchers estimated that players across the country caused anywhere between $2 billion and $7.3 billion in traffic-related damages, including lost potential income from persons injured and killed.

 

The study cautioned that those numbers are “speculative,” but added that, “However measured, the costs are significant.”

Researchers extrapolated their nationwide estimate from police records of car accidents collected in Tippecanoe County, Indiana during a nearly five-month stretch that followed the game’s July 2016 launch.

During that period, Pokémon GO accounted for 134 additional accidents in Tippecanoe County alone, including 31 injuries, two deaths and vehicular damages of almost $500,000, according to the study.

That marked a “disproportionate increase” versus the months that preceded Pokémon Go’s launch, the researchers noted. Including the cost of the two lives lost, the countywide tab may have exceeded $25 million, they estimated.

By cross-referencing the locations of the accidents with the locations of PokéStops — in-game checkpoints that players flock to — the researchers said they found credible evidence that Pokémon GO players were responsible.

In the game, players are encouraged to roam their neighborhoods by foot to find digital creatures that they can add to their collections. The more they walk, the more they can catch.

Many players, however, jumped into cars to take their games on the road in hopes of increasing their odds of catching a rare Pokémon or padding their stats.

There were in total 37,461 motor vehicle deaths in the US in 2016, according to the National Highway Traffic Safety Administration — a 5-percent increase over the 35,485 deaths in 2015.

The study cautioned that those numbers are “speculative,” but added that, “However measured, the costs are significant.”

Researchers extrapolated their nationwide estimate from police records of car accidents collected in Tippecanoe County, Indiana during a nearly five-month stretch that followed the game’s July 2016 launch.

During that period, Pokémon GO accounted for 134 additional accidents in Tippecanoe County alone, including 31 injuries, two deaths and vehicular damages of almost $500,000, according to the study.

That marked a “disproportionate increase” versus the months that preceded Pokémon Go’s launch, the researchers noted. Including the cost of the two lives lost, the countywide tab may have exceeded $25 million, they estimated.

By cross-referencing the locations of the accidents with the locations of PokéStops — in-game checkpoints that players flock to — the researchers said they found credible evidence that Pokémon GO players were responsible.

In the game, players are encouraged to roam their neighborhoods by foot to find digital creatures that they can add to their collections. The more they walk, the more they can catch.

Many players, however, jumped into cars to take their games on the road in hopes of increasing their odds of catching a rare Pokémon or padding their stats.

There were in total 37,461 motor vehicle deaths in the US in 2016, according to the National Highway Traffic Safety Administration — a 5-percent increase over the 35,485 deaths in 2015.

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Super Mario Odyssey (Reviews)

Super Mario Odyssey puts the player in the role of Mario as he travels across many worlds on the “Odyssey”, his hat-shaped ship, in an effort to rescue Princess Peach from Bowser, who plans to marry her.[1][2] The game sees Mario traveling to various worlds known as “Kingdoms,” which return to the free-roaming exploration-based level design featured in Super Mario 64 and Super Mario Sunshine, with each featuring unique designs ranging from photo-realistic cities to more fantasy-based worlds.[3][4][5] Each kingdom has Mario searching for and clearing various objectives in order to obtain items known as Power Moons, which can power up the Odyssey and grant access to new worlds. Checkpoints littered throughout each world allow Mario to instantly warp to them once activated.[6][7]

In addition to Mario’s existing repertoire of moves, such as triple-jumping and wall-jumping, Mario is also able to throw out his cap, which is possessed by a spirit named Cappy. The cap can be thrown in multiple directions to attack enemies and can also be used as a temporary platform.[6][8] When the cap is thrown at certain objects, enemies, or non-playable characters, Mario is able to take possession of them, officially referred to as “capturing”, allowing him to use unique abilities. For example, Mario can possess a Bullet Bill to fly across large gaps, a bolt of electricity to climb up electric wires, and a tank to fire at enemies.[9][10] Throughout the game, Mario can pick up coins, including ones unique to each kingdom, to be spent on items such as new hats and outfits, some of which are required for completing certain objectives.[6] The game also features cooperative play, in which a second player takes control of Cappy and can attack enemies independently of Mario.[11][12] The game also features a photo mode that allows players to use a free-moving camera to take and save screenshots, with additional options such as filters and stickers.[13][14] Use of the Odyssey-themed Mario, Peach, and Bowser Amiibo figurines each allow for special in-game abilities.[15] All other Amiibo can be scanned to provide hints to finding Power Moons.[

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Nintendo Announces Mario No Longer A Plumber!

 

After 34 years of cleaning out the Mushroom Kingdom’s pipes, Mario is turning in his wrench.

Nintendo has changed the biography of its most famous character, saying he is no longer a plumber. What he is doing for a living these days, though, is a lot less clear.

“All around sporty, whether it’s tennis or baseball, soccer or car racing, [Mario] does everything cool,” says the profile on Nintendo of Japan’s page (as translated by Kotaku). “As a matter of fact, he also seems to have worked as a plumber a long time ago…”

It’s unclear if Mario’s brother Luigi is carrying on the plumbing business on his own.

While Mario, whose fondness for his blue overalls is legendary, has been known as a plumber for years, he actually started out as a carpenter in Donkey Kong (when he was known simply as “Jumpman”). He has also been cast as a baseball player, a golfer, an Olympian and a doctor in other games.

Clearly, the elective classes at Nintendo’s trade school are a bit more thorough than your local community college.

Mario returns to gaming consoles in October in Super Mario Odyssey, where he’ll travel to several worlds to (once again) save Princess Peach from Bowser.

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Robot Chicken awesome retro video games, videos



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WWE 2K18 Coming For Nintendo Switch !!

The latest installment of the “WWE 2K” franchise, “WWE 2K18,” is getting a new home in the form of the Nintendo Switch, and fans can apparently expect some interesting things from it.

In a recent post on the game’s official website, developers revealed that players can experience this title in different ways.

If players opt to keep the Switch docked, they can then go ahead and play the game on TV, much like how it can be enjoyed using other consoles.

Thanks to the specific capabilities of the Switch, players who get this new wrestling game for Nintendo’s hybrid platform can also try it out as a portable offering and see how they like it.

It is still unclear if the Switch version of “WWE 2K18” will differ from the ones coming to other platforms in other ways, so wrestling fans will have to stay tuned for that.

Developers also revealed over on Twitter that the Switch variant of the upcoming wrestling game will not be based on previous gen versions.

While there may be things unique to the Switch version of “WWE 2K18,” developers noted that it will also share features with its counterparts going to other consoles.

For instance, Switch owners can count on seeing new animations and improved visuals that are meant to make the game appear more realistic.

Developers are also introducing some new components such as the grapple carry system as well as 8-man matches.

Existing components are getting updated too, with MyCareer mode getting an extra addition in the form of Road to Glory mode.

More creation options are also expected to be introduced, and of course, the game will again feature a large roster.

While the versions of “WWE 2K18” coming to the PlayStation 4 and Xbox One already have exact release dates, the one planned for the Switch thus far only has a fall 2017 release window.

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Nintendo surprised fans with the SNES Classic

snes-classic
Yesterday, Nintendo surprised fans with the SNES Classic, a mini console that bundles together 21 of the best classic games from the company’s 16-bit console in one tiny package. But perhaps no one was more surprised than veteran game creator Dylan Cuthbert, who learned the gadget would include one additional surprise: his long-canceled game, Star Fox 2. Yesterday evening, Cuthbert and several members of the original Star Fox 2 team went out to have a much-belated launch party for a game they’d made two decades earlier.

Star Fox 2 was a sequel the 1993 original, which saw Nintendo branch out in a new direction with a sci-fi-themed rail shooter on the SNES. In the game, Fox McCloud and a team of anthropomorphic animals / pilots defend their home planet from powerful alien invaders. The game let players pilot an angular craft called the Arwing, as they battled robots, alien creatures, and spaceships through expansive levels.

Star Fox was also one of the most technically impressive SNES games. By utilizing a new graphics processor called the Super FX, the team behind the original Star Fox were able to squeeze 3D graphics onto a console built for 2D games. Star Fox was the first Nintendo game to use polygonal graphics, setting in motion the company’s trend from 2D to 3D gaming. A big reason for that accomplishment was the technical wizardry of Cuthbert and his team at British developer Argonaut Software, who worked with Nintendo on the game.
Star Fox 2

When it came time to create a sequel, the team similarly wanted to make something that would wow players on a technical level. They set to work on not only designing a new game, but also developing a new version of the Super FX chip that would offer twice the memory and significantly faster processing. They experimented with all kinds of ideas, including the ability to pilot your ship using a full 360-degree range of motion. Cuthbert says that he rebuilt the original Star Fox engine “considerably” to fit all of these new ideas and gameplay features.

The game wasn’t merely a prototype; it was completed. The press was even shown demos at CES in 1995. But Star Fox 2 took a long time to develop — so long that the final product showed its age as new, more powerful platforms like the original Sony PlayStation and Sega Saturn were released.

“The release [of Star Fox 2] got set back about a year or so, and half a year later, the Nintendo 64 system was due to come out, so we thought, ‘Is it too late to ask people to shell out for this?’” Nintendo design luminary Shigeru Miyamoto explained in an interview with the late Nintendo president Satoru Iwata. “And other companies’ game consoles were using polygons all over the place, so we didn’t think we could catch up even if we stuck this expensive chip in the cartridge, so we rethought it.”

The decision was made to cancel Star Fox 2, though many of its ideas — like 360-degree flying and the introduction of a tank vehicle — made their way into Star Fox 64, which was released in 1997. “We wanted to use that structure from Star Fox 2 to make scenes with a stronger sci-fi bent, and we wanted to make the Arwing feel more comfortable to fly,” Miyamoto explained. When former Nintendo programmer Kazuaki Morita started experimenting with the N64, Miyamoto realized it was the right platform for these ideas. “When I saw those, I thought, ‘Ah, now we can make it like a science fiction film!’” he explained.

Cuthbert, meanwhile, went on to found Kyoto-based studio Q-Games, best known for the “Pixeljunk” series of experimental games. Years later, Cuthbert would return to Star Fox when Q partnered with Nintendo to create a remake of Star Fox 64 on the Nintendo 3DS. “The idea was to faithfully recreate the contents of Star Fox 64,” Cuthbert, who served as director on the project, explained during the same interview with Iwata. He described the 3DS version as “a rebirth.”

Having moved on to new companies and projects, Cuthbert and the original Star Fox 2 development team aren’t directly involved with the release on the SNES Classic — which explains his surprise at yesterday’s announcement. “I wonder if this is a first?” Cuthbert wrote on Twitter. “We mastered Star Fox 2 [22] years ago and it’s finally getting a release. Guinness World record?”


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Super Nintendo World is coming to Universal Studios, so start saving up those gold coins

You’ve probably had dreams of racing against Yoshi and Wario on Rainbow Road to win a medal in Mario Kart, and now your dream is about to become a reality. Universal Studios Japan will soon add Super Nintendo World — a theme park based on your favorite Nintendo games.In a recent press event, executives from Universal and Nintendo announced new details about the upcoming theme park based on Nintendo characters.

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