The latest installment of the “WWE 2K” franchise, “WWE 2K18,” is getting a new home in the form of the Nintendo Switch, and fans can apparently expect some interesting things from it.
In a recent post on the game’s official website, developers revealed that players can experience this title in different ways.
If players opt to keep the Switch docked, they can then go ahead and play the game on TV, much like how it can be enjoyed using other consoles.
Thanks to the specific capabilities of the Switch, players who get this new wrestling game for Nintendo’s hybrid platform can also try it out as a portable offering and see how they like it.
It is still unclear if the Switch version of “WWE 2K18” will differ from the ones coming to other platforms in other ways, so wrestling fans will have to stay tuned for that.
Developers also revealed over on Twitter that the Switch variant of the upcoming wrestling game will not be based on previous gen versions.
While there may be things unique to the Switch version of “WWE 2K18,” developers noted that it will also share features with its counterparts going to other consoles.
For instance, Switch owners can count on seeing new animations and improved visuals that are meant to make the game appear more realistic.
Developers are also introducing some new components such as the grapple carry system as well as 8-man matches.
Existing components are getting updated too, with MyCareer mode getting an extra addition in the form of Road to Glory mode.
More creation options are also expected to be introduced, and of course, the game will again feature a large roster.
While the versions of “WWE 2K18” coming to the PlayStation 4 and Xbox One already have exact release dates, the one planned for the Switch thus far only has a fall 2017 release window.
Yesterday, Nintendo surprised fans with the SNES Classic, a mini console that bundles together 21 of the best classic games from the company’s 16-bit console in one tiny package. But perhaps no one was more surprised than veteran game creator Dylan Cuthbert, who learned the gadget would include one additional surprise: his long-canceled game, Star Fox 2. Yesterday evening, Cuthbert and several members of the original Star Fox 2 team went out to have a much-belated launch party for a game they’d made two decades earlier.
Star Fox 2 was a sequel the 1993 original, which saw Nintendo branch out in a new direction with a sci-fi-themed rail shooter on the SNES. In the game, Fox McCloud and a team of anthropomorphic animals / pilots defend their home planet from powerful alien invaders. The game let players pilot an angular craft called the Arwing, as they battled robots, alien creatures, and spaceships through expansive levels.
Star Fox was also one of the most technically impressive SNES games. By utilizing a new graphics processor called the Super FX, the team behind the original Star Fox were able to squeeze 3D graphics onto a console built for 2D games. Star Fox was the first Nintendo game to use polygonal graphics, setting in motion the company’s trend from 2D to 3D gaming. A big reason for that accomplishment was the technical wizardry of Cuthbert and his team at British developer Argonaut Software, who worked with Nintendo on the game.
Star Fox 2
When it came time to create a sequel, the team similarly wanted to make something that would wow players on a technical level. They set to work on not only designing a new game, but also developing a new version of the Super FX chip that would offer twice the memory and significantly faster processing. They experimented with all kinds of ideas, including the ability to pilot your ship using a full 360-degree range of motion. Cuthbert says that he rebuilt the original Star Fox engine “considerably” to fit all of these new ideas and gameplay features.
The game wasn’t merely a prototype; it was completed. The press was even shown demos at CES in 1995. But Star Fox 2 took a long time to develop — so long that the final product showed its age as new, more powerful platforms like the original Sony PlayStation and Sega Saturn were released.
“The release [of Star Fox 2] got set back about a year or so, and half a year later, the Nintendo 64 system was due to come out, so we thought, ‘Is it too late to ask people to shell out for this?’” Nintendo design luminary Shigeru Miyamoto explained in an interview with the late Nintendo president Satoru Iwata. “And other companies’ game consoles were using polygons all over the place, so we didn’t think we could catch up even if we stuck this expensive chip in the cartridge, so we rethought it.”
The decision was made to cancel Star Fox 2, though many of its ideas — like 360-degree flying and the introduction of a tank vehicle — made their way into Star Fox 64, which was released in 1997. “We wanted to use that structure from Star Fox 2 to make scenes with a stronger sci-fi bent, and we wanted to make the Arwing feel more comfortable to fly,” Miyamoto explained. When former Nintendo programmer Kazuaki Morita started experimenting with the N64, Miyamoto realized it was the right platform for these ideas. “When I saw those, I thought, ‘Ah, now we can make it like a science fiction film!’” he explained.
Cuthbert, meanwhile, went on to found Kyoto-based studio Q-Games, best known for the “Pixeljunk” series of experimental games. Years later, Cuthbert would return to Star Fox when Q partnered with Nintendo to create a remake of Star Fox 64 on the Nintendo 3DS. “The idea was to faithfully recreate the contents of Star Fox 64,” Cuthbert, who served as director on the project, explained during the same interview with Iwata. He described the 3DS version as “a rebirth.”
Having moved on to new companies and projects, Cuthbert and the original Star Fox 2 development team aren’t directly involved with the release on the SNES Classic — which explains his surprise at yesterday’s announcement. “I wonder if this is a first?” Cuthbert wrote on Twitter. “We mastered Star Fox 2  years ago and it’s finally getting a release. Guinness World record?”
You’ve probably had dreams of racing against Yoshi and Wario on Rainbow Road to win a medal in Mario Kart, and now your dream is about to become a reality. Universal Studios Japan will soon add Super Nintendo World — a theme park based on your favorite Nintendo games.In a recent press event, executives from Universal and Nintendo announced new details about the upcoming theme park based on Nintendo characters.
After more than a year of work and speculation, the Nintendo Playstation prototype is finally 100% functional. BenHeck took up the task of making this system work as originally intended, reading discs and cartridges no problem. Now that this system is fully functional, what does this mean for history and the retro gaming community?
So there’s been rumors about a Nintendo Switch Mini in the works. I think a Nintendo Switch Mini or a Nintendo Switch Lite is definitely coming and here’s why
“Although the Nintendo Switch can be used as a handheld device, we think smaller children could struggle to use it comfortably in that format due to its size and weight. Accordingly, we think Nintendo will launch a lighter, dedicated handheld version of the Switch, possibly to be called the Switch Mini.”