Tag Archives: Pokemon Go

Pokemon GO: The Hype

Since Pokemon’s release back in 1996 on the original Gameboy with Pokemon Red and Pokemon Blue, I had been hooked on the pocket monsters all through their growth on the handheld devices, then the
N64 and Game Cube. Just like every other boy I had drawn and written stories about Pokemon in real life… then Niantic came up with the brilliant idea to cross Pokemon with smart phones/tablets with the real world through Augmented Reality and mixing all of that together and creating the wonderful world of Pokemon GO (insert my inner child running in circles screaming at the top of my lungs in highly anticipated excitement)!! Predictably, as with any big endeavor, Niantic has had their fair share of difficulties with the game since it’s release, and are to this day troubleshooting issues. But do you know what?? The only reason they are is because they continue to try to expand the game adding new generations and features to keep us, the consumers, interested in an ever growing game. So first of all to all you haters who complain and moan every time there’s a hiccup in the game… let’s just take a deep breath and chill. This is the first of it’s kind on this massive of a scale that is world wide popular with so many players constantly joining and with content and events expanding on a pretty regular basis I think it’s time that instead of looking for the problems with thegame, we look at all the majority of stuff that has gone right and that Niantic has gone to great lengths to fix to give us such an enjoyable game. So before I shoot into what I consider the best key points of the games, highlighting the changes from the beginning to what the game has evolved into now,

pokemon poke GIF

I  would like to give Niantic and all of the developers of Pokemon GO (including Nintendo and all of the developers of Pokemon) a heart felt and very sincere thank you for providing us all with such an amazing universe to fall in love with that is still growing after all these. So thank you for all of your hard work, imagination, and time that you have given us!

Image result for pokemon go starter pokemonCatching a Pokemon:
When you first start the game, just like in the originals, you begin with the opportunity to catch one of the original three starters. Bulbasuar, the Slytherin moody grass Pokemon. Charmander, the Pokemon Pokemon Go GIF - Pokemon PokemonGo Map GIFsover excited, loyal Hufflepuff fire Pokemon. Squirtle, the Ravenclaw of the group who knows it all water type Pokemon. Unbeknownst to all of us in the beginning you could walk away from these several times and a Pikachu would appear (high pitched girly scream here). YES!! You could get Pikachu as your starter! I had restarted my entire game from level 12 or so when I found that out just so I could get Pikachu as my starter!Go Pokemon GIF - Go Pokemon GIFs Anyway… where was I? Oh yeah, so the premise of the game is that it’s set in the real world
with a live GPS map that you walk around on and find Pokemon in the wild. By clicking on the Pokemon they go into the catching screen. Unlike in the games you don’t battle wild Pokemon to weaken them to catch them, now you just throw pokeballs at them. Just like in the game you have to wait the three shakes for the catch, or you randomly and very excitingly, get a catch right away. As you’re collection builds and you level up to level 5 you get to decide on a team.Image result for pokemon go team mystic animation gift

I’m a little biased here because I am of
course on the best team of all.

Team Mystic

Image result for pokemon go team mystic animation gift

Of course there are 2 other teams as well I suppose I have to mention to be a fair minded writer.

Team Instinct is no it alls and are represented by Zapdos and is yellow

Team Valor is the meanies and represented by Moltres and is red

Pokemon GO Team Valor GIF - PokemonGO TeamValor GIFs

 

Team Mystic is of course the best team. As I was saying… once you reach level 5 you may decide your team and you begin to battle in the gyms to begin to take them and claim them from your team.

Pokemon Gyms:Image result for Pokemon Gyms:

The gym system has been completely reworked since the beginning of the game. Before when a team took control you could put as many Pokemon as a team could in, but each trainer could only put one. Pokemon Go GIF - Pokemon Go Teamvalor GIFsAlso you could have multiples of Pokemon in them. Some Pokemon were stupidly strong (Blissey) and when anyone saw one or more their first inclination was “screw this”. Well Niantic heard our cry for change!! They swooped in like the heroes they are and they reworked it to not only have an awesome and beautiful screen showing the trainer and his/her Pokemon, the gym location, and the raid eggs (I’ll get to that in a minute). They also now only allowed 6 Pokemon into the gym at a time which makes this much more like the games. Very wisely as well they only allowed one Pokemon of it’s kind in there. So instead of facing a team of ten million Blissey’s from Team Instinct (because someone they were literally the only team I EVER saw put more than one or two Blissey’s into one gym), there could only be one Blissey. You could still put a pre-evolution of the same Pokemon into it, so for example a gym could have a Chansey and a Blissey in it. Gyms also became additional Pokestops, and when your team controls it you yield team bonuses giving more items. There are also special events in which you will get more pokeballs, potions, revives… I have a stupid amount of revives now thanks to the fighting event over the summer. This is probably also a good point to point out that a lot of Pokemon have been reworked so they’re a lot more manageable as well and not always impossible to beat without entire teams of Pokemon to work against them until you get to…. RAID BOSSES!!

Pokemon Raids:Image result for Pokemon Raids:

I’m probably not the only who’s seen Tyrantaur do that think:

So what are Pokemon Raids? Well every day from like 6:00 AM to 8:00 AM at Pokemon Gyms across the world there are giant eggs that appear with timers over them. If you see this that means that a raid is about to start! Raids are crazy strong Pokemon that if you and a team of up to 20 trainers can beat them you have a chance to catch that strong Pokemon. Now not all Raids are like that Tyranitaur. There are actually 5 tiers of Raid battles. Tier 1 and Tier 2 appear as pink eggs and are soft easy battles one person can pretty easily beat and they yield pretty small rewards. Tier 3 is one that you can probably solo especially in the upper 20 levels and higher. Tier 4 get a friend. Tier 5… get LOTS of friends, strangers, dogs, monkeys, anything that you can teach to constantly push the attack button because you will definitely need a lot of help! These are usually legendary Pokemon they release in month long rotations. When you win a Raid you get prizes like revives, star dust, rare candies, etc.

Pokemon Community Days:Related image

Once a month they have a special designated day for 3 hours that they release en masse, swarms of a specific Pokemon. They rotate every other month doing starter Pokemon, so Novembers was Cyndaquil. During these days you can catch said Pokemon’s shiny form, and if you evolve it to it’s final form it learns a special powerful move it will only be able to learn in that time. I literally just read about December’s Community DAYS. From November 30 at 1:00 PM PST until Sunday, December 2nd at 11:00 PM PST you are able to catch ALL OF THE POKEMON COMMUNITY DAY POKEMON FROM THIS PAST YEAR!!!

Trading and Trading Items:Image result for pokemon go Trading and Trading Items:

Lastly, now you are able to make friends and register them to you Pokemon GO and when you are close to each other you are able to trade Pokemon together. It takes stardust to do this so if you’re interested save your stardust and don’t use it all leveling up your Pokemon. You can also trade items to friends around the world anytime, anywhere as long as you are registered friends. You are limited to one gift per friend per day. You get gifts at Pokestops when you spin them just like any other item, and you can go and trade them to your friends.

So my fellow trainers, it’s time we get off the couch and stop enjoying Pokemon the way it was meant to be and hit the streets, woods, mountains… I was going to say swimming but I would highly NOT recommend that and say leave your phone nice and dry on the side or wherever it’s safe at. Get out into the world, exercise, enjoy the beautiful world we live in and go on adventures and continue to catch them all! Thank you so much for reading my article, and if I missed any of your favorite features and you’d like me to touch on it next time leave it in the comments or shoot me an email! Have a great  superFans.

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Death By Pokemon Go !!!!

Reckless Pokémon GO players may have racked up as much as $7.3 billion nationwide in costs related to car crashes, injuries and deaths last year, according to researchers.

The mobile game’s geeky devotees have made headlines for causing traffic injuries and fatalities, with players either plowing into pedestrians while driving, or getting hit themselves while chasing Pokemon Go’s virtual creatures into the street.

In a study entitled “Death By Pokémon GO,” Purdue University researchers estimated that players across the country caused anywhere between $2 billion and $7.3 billion in traffic-related damages, including lost potential income from persons injured and killed.

 

The study cautioned that those numbers are “speculative,” but added that, “However measured, the costs are significant.”

Researchers extrapolated their nationwide estimate from police records of car accidents collected in Tippecanoe County, Indiana during a nearly five-month stretch that followed the game’s July 2016 launch.

During that period, Pokémon GO accounted for 134 additional accidents in Tippecanoe County alone, including 31 injuries, two deaths and vehicular damages of almost $500,000, according to the study.

That marked a “disproportionate increase” versus the months that preceded Pokémon Go’s launch, the researchers noted. Including the cost of the two lives lost, the countywide tab may have exceeded $25 million, they estimated.

By cross-referencing the locations of the accidents with the locations of PokéStops — in-game checkpoints that players flock to — the researchers said they found credible evidence that Pokémon GO players were responsible.

In the game, players are encouraged to roam their neighborhoods by foot to find digital creatures that they can add to their collections. The more they walk, the more they can catch.

Many players, however, jumped into cars to take their games on the road in hopes of increasing their odds of catching a rare Pokémon or padding their stats.

There were in total 37,461 motor vehicle deaths in the US in 2016, according to the National Highway Traffic Safety Administration — a 5-percent increase over the 35,485 deaths in 2015.

The study cautioned that those numbers are “speculative,” but added that, “However measured, the costs are significant.”

Researchers extrapolated their nationwide estimate from police records of car accidents collected in Tippecanoe County, Indiana during a nearly five-month stretch that followed the game’s July 2016 launch.

During that period, Pokémon GO accounted for 134 additional accidents in Tippecanoe County alone, including 31 injuries, two deaths and vehicular damages of almost $500,000, according to the study.

That marked a “disproportionate increase” versus the months that preceded Pokémon Go’s launch, the researchers noted. Including the cost of the two lives lost, the countywide tab may have exceeded $25 million, they estimated.

By cross-referencing the locations of the accidents with the locations of PokéStops — in-game checkpoints that players flock to — the researchers said they found credible evidence that Pokémon GO players were responsible.

In the game, players are encouraged to roam their neighborhoods by foot to find digital creatures that they can add to their collections. The more they walk, the more they can catch.

Many players, however, jumped into cars to take their games on the road in hopes of increasing their odds of catching a rare Pokémon or padding their stats.

There were in total 37,461 motor vehicle deaths in the US in 2016, according to the National Highway Traffic Safety Administration — a 5-percent increase over the 35,485 deaths in 2015.

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Nintendo Switch Has Arrived !

After more than a year and a half of speculation, we finally know what Nintendo’s NX project is: the Nintendo Switch. The company revealed the first details today via a three-minute video posted to its website. You can watch it above, and read our breakdown of the trailer here.

The Switch isn’t a surprise to anyone who’s been following rumors surrounding the system. It is, as has been reported, a hybrid device — the console itself is essentially a tablet, yet it’s designed to be hooked up to a TV for home use. The tablet has two controller modules that attach onto the side for regular portable play, and they can be detached for on-the-go multiplayer or attached together to form something that resembles a regular controller.

It is simultaneously low-key and extraordinarily ambitious. Here are a few quick thoughts based on the trailer.

  • The name is good! It’s catchy, it conveys the core concept, and it’s altogether new. That’s three points over the Wii U, at least.
  • The hardware is… complex. Nintendo has its work cut out explaining how on earth these controllers are going to be used in practice. The video’s scenario of two Switch systems with four split controllers being used to play an NBA game beside an actual basketball court late at night seems impractical, to say the least. And attaching the controllers to the tablet had better be as effortless as the video makes it seem.
  • The system isn’t aimed at kids. At least, that’s not how Nintendo wants to position it right now. The trailer is all about how the Switch’s versatility helps it slot into the lives of the types of busy, young, mostly male adults you’d find in a typical tech company’s ads.
  • We still know almost nothing about the Switch’s power. The tablet base unit has actual vents, which is unusual for a mobile device and possibly puts the custom Nvidia chip in the ballpark of the Shield Android TV. As for the screen’s resolution or overall quality — or even if it’s touch-sensitive — we’ll have to wait for further announcements. But moving to mobile hardware is probably a smart decision, because Nintendo has been technically outgunned for the past two console generations without having many advantages to show for the low-power approach.

All in all, the Switch looks like a unique product that will no doubt serve as an effective canvas for Nintendo’s frequently dazzling software output over the next few years. It’s a smarter, more flexible realization of the Wii U concept, and I’m going to buy one.

But then I always was, and it’s reasonable to wonder who else will. The Wii U, which was largely a disaster for Nintendo, traded on a similar but less practical hybrid approach where the tablet-style controller only worked inside the home and was used differently across various games. It was mishandled at every level, causing Nintendo to squander the dominant position it attained with the Wii.

Nintendo’s genius with the Wii was to identify and define an untapped userbase, resulting in what was to all intents and purposes a market of one — tens of millions of people bought Wiis that would never have considered an Xbox. But by the time the Wii U launched, that userbase had moved on; the rise of mobile gaming appeared to have captured the same type of customer that would have been interested in a casual console. Or there was the possibility that the Nintendo Wii’s success was more like a novel toy than a game console.

The Wii U was a feeble effort to keep up with the shift of non-traditional gamers to touchscreen gaming, seeing Nintendo losing its nerve and chasing the puck rather than skating to where it was going to be. The system was slow, the tablet hardware was laughable, and the platform was archaic. As a vector for excellent software for Nintendo fans, it was well worth buying; for almost anyone else, it wasn’t. Since its late 2012 launch it’s sold just 13 million units, the lowest figure for any Nintendo home console by some distance.

I don’t know if the Switch can sell any fewer than 13 million units — my suspicion is that that figure isn’t a great deal larger than the absolute baseline of Nintendo fans who will buy every system no matter what. But how many more can it sell?

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