Tag Archives: sega

Sega Genesis Flashback Review !!!

Sega Genesis Flashback is an attempt to capture a seemingly new, or at least reinvigorated, market while also not being too ambitious. At $80, the same price as the Super Nintendo Classic Edition, the Genesis Flashback struggles to approximate the user experience of Nintendo’s throwback. Instead, it tries to best it with back-of-the-box bullet points that, while impressive sounding, do little to cement its superiority.

Last year’s NES Classic Edition upended the low-end plug ‘n play console market, long dominated by a company called AtGames, which is responsible for the Atari and Genesis consoles littering checkout aisles everywhere. AtGames has been at this for a long time, but the low price is about the only thing easy to recommend on one of its consoles.

Still, the company doesn’t have trouble moving units over the holidays. But when the NES Classic Edition happened, AtGames needed a response.

HARDWARE
The hardware is where the Sega Genesis Flashback gets a few things very right, but each checkmark in the positives column comes with a companion check mark in the negatives column. The Genesis Flashback comes with two 2.4 Ghz wireless controllers, an improvement over the SNES Classic’s short wires … but, while also a step above AtGames’ previous infrared wireless implementation, the wireless latency still isn’t great, and the controllers feel cheap, hardly like exact replicas of classic Genesis controllers.

Some other minor gripes: The battery tray is secured with an obnoxious tiny screw, and the package doesn’t include the controller’s necessary AAA batteries.

 

But the Genesis Flashback also wisely includes the standard DB9 port that the original Genesis had, meaning your old (or eBay-acquired!) controllers will work just fine on the Flashback, a major improvement from the SNES Classic’s bizarre choice to use a Wiimote expansion port. The negative on that one? AtGames throws in not bad, but not excellent, wireless controllers instead of taking the opportunity to offer excellent wired controllers. Another negative: You will have to use the six-button Genesis controller, even though many of the included games don’t require it. No three-button pads allowed.

The wireless controllers do include two notable enhancements on the original Genesis controllers (and the SNES Classic controllers, for that matter): a Menu button, giving players access to the system’s UI from the couch, and a Rewind button, letting them quickly access what is essentially an undo function for video games. If you opt for the six-button Genesis controller, its Mode button serves as the Menu button here, and you can invoke the Rewind feature by pressing Back + Start. This is a thoughtful solution that, strangely, Nintendo still fails to adopt in its offerings.

 

While Nintendo has wisely opted to use USB power for its miniature consoles, AtGames includes a barrel-plug power supply, removing any opportunity to power the console off your HDTV, or easily replace a missing plug. It’s a minor complaint, but it seems indicative of AtGames’ failure to recognize some of the more clever simplifications its competition has introduced and how audience expectations may have shifted.

In the positive column, the Genesis Flashback actually looks like a Genesis. While AtGames’ previous Genesis consoles were generic plastic boxes, the Flashback is barely “mini” in the Nintendo sense, but a scaled-down Genesis. Here it is next to my classic “High Definition” model 1 Genesis:

SOFTWARE

The games run badly. In fact, they ran so badly on the first unit AtGames sent me — the same unit that other outlets reviewed back in July (!) — that the company told me it had an issue with the emulation software and asked me to not review it, in order to give them a chance to send me an updated unit. A reasonable request, considering the product wouldn’t be released until late October, albeit curious why a subpar product was sent to reviewers that far in advance of release in the first place.

Nevertheless, I waited … and waited … and waited. I sent emails. Finally, the new unit was shipped and, curiously, it had a new embargo, a strange request given it was for a review of the same product they shipped to myself and other reviewers months ago. Even more curious: While some other issues were corrected in this updated unit, as best I can tell it similarly suffers from framerate issues, just like the July unit. ¯\_(ツ)_/¯

Now, let’s talk about the user interface because … well, it’s something else. While Nintendo pairs its Classic consoles with a charming — and fast! — UI that makes navigating your library a charm, AtGames has created what is arguably the world’s least-intuitive interface.

 

CONCLUSION

The sad thing about the Sega Genesis Flashback is that, while it may be enough to satisfy the under-the-tree urge in the absence of alternatives, every unit purchased represents a lost future customer for a good Genesis throwback console. AtGames has been selling the composite video variant — the so-called Firecore — since 2009, blanketing the impulse-buy aisles at Bed Bath & Beyond stores nationwide. Each one of those is a bulwark against a future good Genesis release.

Sega has done meaningful, arguably irreparable harm to the consumer proposition of purchasing its classic games, while Nintendo has elevated 30-year-old products to must-have status. As a one-time Genesis kid whose nostalgic sweet spot is a Sega Genesis, I feel qualified to say that the Genesis deserves better from its owner. But as long as Sega is willing to license out its platform instead of making its own hardware, it seems unlikely to get better than this, the most declarative console war victory imaginable.

In my opinion, the Genesis was the best console of the 16-bit era. But if you want to purchase the best 16-bit plug ‘n play system this holiday, get the SNES Classic Edition.

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SONIC MANIA NEWS – Sonic 3 & Knuckles Special Stages


A huge bombshell just got dropped for Sonic Mania! We got a brand new trailer showing off the brand new Special Stages, as well as the Special Stages from Sonic 3 & Knuckles making a comeback! Not only did we get this, we also got a glimpse of Studiopolis Zone Act 2 and a brand new mode being the Time Attack mode! All of this and more is discussed in this video today! Sonic Mania releases on PS4, Xbox One and Nintendo Switch on August 15th!

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New Music From Sonic Mania


Sega has released a new music track from Sonic Mania.

Featured above, you can hit play to listen to the new track for Stardust Speedway Act 1, and in the worlds of the immortal Pablo Francisco, man is it sexy and smooth. It might even be mellow enough to make sweet, sweet love to.

Here’s a brief description of the track (as well as some hints for the level itself), via Sega:

Relax to the mellow funks of the past as Sonic and friends return to Little Planet’s firefly-lit marble cityscape. But things aren’t so simple as fauna has grown rather lush.

Sonic Mania is launching across for PC, PlayStation 4, Xbox One, and Switch on August 15th.

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Sonic Mania

Sonic Mania instruction booklet and storyline

The Sonic Mania Comic Con panel has come and gone, with it we got news regarding lots of things Sonic Mania related (which will be covered in tomorrow’s video) but we also got to see a Sonic Mania’s instruction manual in the form of a promotional item that was given away at the event. On this episode of the SEGA News Bits we look through some of the pages of the Sonic Mania instruction manual, talk about concept art for a never before seen Sonic Mania stage and cry that we didn’t get a manual for our personal collection. In the comments below let us know what you think of the Sonic Mania instruction manual and should there be a physical release for this game already? Feels like Sonic Mania has everything released physically besides the actual game, right?


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Sonic Mania

Sonic Mania News


Sega held a panel at San Diego Comic-Con delving into the imminent Sonic Mania. Here’s a run-down of what was unveiled, with specific info courtesy of The Sonic Stadium.

First up we got some behind the scenes info. In early development the game was called Sonic Discovery, but it was only after the game was pitched to Sonic Team’s head Takashi Iizuka that the game was rechristened Sonic Mania. The early build the team pitched was also noteworthy for featuring a fully playable Studiopolis Zone.

We also get confirmation about the game’s story, which will be told through sprite-based cutscenes much like Sonic 3 & Knuckles. Early drafts featured Dr. Eggman retiring and his robots forming their own gang, the Hard Boiled Heavies. These villains got their own theme a few days ago, so while the story won’t be quite the same, they’ll still be a factor.

Attendees got a closer peek into the game’s narrative and characters thanks to a manual that was distributed to the audience. Give it a look

Mania will also be getting a fully animated intro courtesy of Tyson Hesse, who worked on the adorable animations seen in the pre-order trailer. This will be uploaded the day before release on August 14th if you can’t wait to see it in-game.

The most significant announcement, however, was of the game’s special stages, which look to take a page from Sonic CD’s, with Sonic chasing after a UFO.

The Tee Lopes-composed special stage music was also unveiled at the panel, and thankfully it was uploaded to YouTube earlier today. Check it out:


Sonic Mania launches August 15th for Nintendo Switch, PS4, Xbox One and PC. We’ll be sure to bring more on the retro throwback as we approach release!

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Sonic Mania

Sonic Mania news

Two Sonic games are coming out this year. Sonic Forces is a modern game, with a large cast of woodland creatures that look like no living thing and many 3D sections. Sonic Mania, though, is an homage to the early ‘90s 2D platformers that made the blue hedgehog a legend, and if it’s received well, it might have a bigger impact than you’d think.

column spoke with the boss of Sonic Team, Takashi Iizuka, about the two different approaches on each game. It’s been a while since an exclusively 2D Sonic was made – and he’s uncertain about the reception. Yet, if things go well, it seems Mania could affect the entire course of the franchise:

“For Mania it’s kind of like a new approach – to target specifically 2D fans,” he says. “So we don’t know whether it’ll be accepted positively in the market. We’ll find out after the game’s released, and we can figure out the direction of future titles after seeing the reaction.”

That’s slightly surprising, as Mania is made by an indie team plucked from the Sonic fan community. You’d be called cynical, but probably forgiven, if you assumed that the Sonic Team view it as a sop to the old-school fans while they get on with another flashy 3D title. Not so, apparently, and that’s encouraging.

You can read Metro’s preview in full here – it’s a fun read with lots of other details, and well worth a look.
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Sonic Mania

Sonic Mania new trailer!

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Sonic Mania

This summer The New Classic adventure Sonic game is coming to town!

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Play as Sonic, Tails, & Knuckles as you race through all-new Zones and fully re-imagined classics, each filled with exciting surprises and powerful bosses. Harness Sonic’s new Drop Dash, Tails’ flight, and Knuckles’ climbing abilities to overcome the evil Dr. Eggman’s robots. Discover a myriad of never-before-seen hidden paths and secrets!



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A new trailer for Sonic Force

Hi everyone check this new trailer for Sonic Force


photo1Hi my name is Johnny freaking and I am a big Sonic fan.  I love all the  Sonic the Hedgehog games from the nineties, but I think they got this game F! up again what I really want is Sega to focus in a good classical Sonic storyline  Like the classical game from the Sega Genesis, my opinion I’ll be honest, I saw the trailer and I think it was,,,,,,, mmmmm! I don’t know. I still need to see more Future news about the game and what best storyline is going to be. Now I really just want the Sonic mania game, that really is a game that I want to play

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